Palworld's Tower of the Brothers of the Eternal Pyre offers an epic, volcanic challenge—demanding strategy, preparation, and powerful gear.
The journey to the Tower of the Brothers of the Eternal Pyre was one I won't soon forget. Nestled deep within the unforgiving volcanic heart of the Palpagos Islands, this structure promised the most brutal challenge I'd faced since starting my adventure a few months ago. It wasn't just about the location, a place where the air itself seemed to want to cook you alive, but about the duo waiting inside: the powerful trainer Axel and his formidable Orserk. As a player who had just reached what I thought was a comfortable mid-game level, confronting them felt like being thrown into the deep end. This is the story of how I prepared, fought, and ultimately claimed victory in one of Palworld's most iconic tower battles.

Finding the tower was a trial in itself. According to my map data, the coordinates were -591, -520, placing it southwest of Mount Obsidian. I learned the hard way that approaching on foot through the main paths was a death sentence, swarmed by high-level Fire-type Pals that saw me as target practice. My breakthrough came when I borrowed a friend's high-speed flying mount. The fastest route, I discovered, was to approach from the western coast of the island, skirting the dangerous inland areas. From there, I flew northeast, climbing the treacherous slopes until I saw it: a stark, circular plateau dominated by a smoldering central volcano, with the imposing, ancient tower standing defiantly on the opposite side. The sight was equal parts awe-inspiring and terrifying.
I knew walking through those doors unprepared would be suicide. Preparation wasn't just important; it was everything. Axel and Orserk boasted a combined health pool of a staggering 130,700 HP. My trusty sword and spear? Utterly useless here. This was a fight for firepower. I spent days gathering resources, unlocking schematics, and crafting. The goal was a arsenal of ranged weapons with enough ammo to outlast a siege.

My loadout for the final attempt looked like this:
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Primary Weapon: A Legendary Assault Rifle (a recent, hard-won find!).
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Secondary Weapon: A Pump-Action Shotgun for close-range emergencies.
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Heavy Hitter: A single, precious Rocket Launcher I'd saved for a moment like this.
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Ammo Count: I packed over 2,000 rounds of rifle ammo, 200 shells, and 15 rockets. Overkill? Maybe. But I wasn't taking chances.
Equally critical was surviving the environment. The tower sits in one of the hottest biomes in the game. I crafted the Heat Resistant Refined Metal Armor, which was a game-changer. No longer did I have to constantly juggle heatstroke cures; I could focus entirely on the battle ahead.

Then came the most crucial choice: my Pal team. Research showed Orserk was a dual Dragon/Electric type. This meant it had two key weaknesses: Ice and Ground. I didn't have the legendary Frostallion that all the veteran guides talked about, so I had to get creative with my roster.

My final team was:
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Mammorest Cryst (My MVP): This colossal Ice-type became my main damage dealer. Its ice attacks hit Orserk like a truck.
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Anubis: A powerful Ground-type with incredible speed and punching power to exploit the other weakness.
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Digtoise: Brought in for its tanking ability and to provide backup Ground-type damage.
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A support Pal with healing skills to occasionally top up my team's health during the frantic fight.
Just seeing Orserk's icon in my strategy notes sent a shiver down my spine.
The moment of truth arrived. Right before entering the tower's ominous doorway, I consumed a Mozzarina Cheeseburger. The 20% attack buff for me and my Pals shimmered around us—a small but vital edge. I took a deep breath and stepped inside.
The boss room was vast, with tall pillars scattered throughout. This architecture became the cornerstone of my strategy. Orserk loves to unleash devastating area-of-effect electric attacks that can chain and stun you. My first lesson was learned painfully: use the pillars for cover. When I saw it charging up a big attack, I'd dart behind solid stone, hearing the electricity crackle harmlessly against it.

The core loop of the fight was this:
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Initiate from Range: I'd start by unloading my assault rifle into Orserk from a safe distance.
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Summon & Distract: Once the boss aggro'd onto me, I'd instantly summon my Mammorest Cryst. The giant would roar and slam into Orserk, successfully pulling its attention away.
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Reposition and Support: While my Pal tanked the damage and dealt its own, I'd circle the room, using pillars for safety, and switch to my shotgun or fire more rifle rounds when I had a clear shot. If Axel or Orserk turned back to me, I'd simply run, using the room's space to buy time until my Pal re-engaged.
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Go for the Kill Shot: When Orserk's health finally dipped into the last 15%, I pulled out my Rocket Launcher. The recoil nearly knocked me over, but the damage number that popped up was beautiful. One direct hit, followed by a final volley from my rifle, and it was over.
Axel recalled his defeated partner, and silence fell in the tower. The victory chime played. I had done it. The strategy of constant movement, strategic pillar use, and letting my carefully chosen Pals share the aggro was what won the day. It wasn't a flawless victory—I burned through most of my ammo and my Digtoise fainted—but it was a victory earned through preparation and adaptation. Beating Axel and Orserk in 2026 wasn't just about getting stronger; it was about learning to fight smarter. And that's a lesson that serves me well in every corner of the Palpagos Islands.