The Palworld base invincibility exploit, stemming from a quality-of-life patch, has ignited a divisive debate among players by enabling an overpowered and game-breaking strategy.
Let me tell you about the latest twist in my Palworld adventures. As a dedicated player navigating the ever-evolving early access landscape, I've seen my fair share of patches. Pocketpair has been busy, and one recent change aimed at quality of life has, well, opened up a whole new can of worms. The update that stopped us from accidentally damaging our own bases with stray gunfire sounded like a godsend—no more heart-stopping moments of watching a rocket meant for a wild Pal destroy my carefully crafted wall. But as we've all discovered, in a game as systems-rich as Palworld, fixing one problem often reveals another, sometimes more entertaining, path.
That's exactly what happened. The patch notes said one thing, but the community, being the clever bunch we are, found a completely unintended application. Now, our bases are completely immune to our own weapons. At first, I just breathed a sigh of relief. But then, I saw a video on Reddit from a player named eraudf, and my mind was blown. The strategy was so simple, yet so game-breaking: you can now build walls and just fire through them. The enemies can't touch you, but your rockets pass right through your own structures like they're ghosts.

This has created a fascinating split in the player base. For some of us, this is the ultimate cheese strategy. Why struggle with a tough Alpha Pal or a raid when you can just box yourself in and become an immortal turret? It trivializes certain challenges and offers a quick, if somewhat hollow, path to victory. For others, it feels like cheating. It strips away the risk and the strategic planning that makes base defense exciting. Do you build tall walls, set up traps, or station your strongest Pals? Now, the meta-question is: do you even need to?
Honestly, the best solution I can think of—and one I hope Pocketpair considers—is a simple toggle. Give us, the world hosts, an option in the settings: 'Friendly Fire to Base: On/Off.' Let the hardcore survivalists keep their stakes high, and let the more casual builders enjoy their peace of mind. It's a system other games use, and it would please everyone. Right now, this change feels a bit forced upon us, for better or worse.
If you're someone who used to dismantle things the old-fashioned way (with explosives), you'll need to adapt. The proper method is now to go into Build Mode and press 'C' on your keyboard or 'R3' on your controller. A disassembly mode prompt pops up, letting you safely and precisely deconstruct. It's not hidden, but it's easy to miss if you're used to the more... direct approach.

Here’s a quick breakdown of the pros and cons this change has introduced into my 2026 gameplay:
The Good Stuff 😊:
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Zero Accidents: My base is finally safe from my own itchy trigger finger.
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Creative Exploits: Finding new, unintended strategies is part of the fun of early access.
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Accessibility: It lowers the barrier for newer players who find base defense overwhelming.
The Not-So-Good Stuff 😟:
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Reduced Challenge: It can make certain combat encounters feel pointless.
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Meta Shift: It might discourage creative defensive architecture.
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No Player Choice: The setting is universal, not customizable per world.
I have a feeling this exploit is just the beginning. If bases are invulnerable to all player weapons, what other creative (or broken) tactics will we discover? Will we start building forward operating boxes right next to dungeon bosses? Only time will tell.
My advice? If you want to experience this peculiar slice of Palworld history—turning your base into an impregnable fortress-firing-port—you should probably try it soon. Pocketpair is known for iterating quickly, and a fix that removes the exploit while keeping the accidental damage protection might be just around the corner. Or, this might simply become the new normal. That's the thrill and frustration of playing a game that's still finding its feet. Palworld has always been a sandbox of unexpected possibilities, from catching Pals with guns to building complex factories. Now, it seems, we can add 'phasing artillery platforms' to that list. It's messy, it's unbalanced, but you know what? It's also uniquely, hilariously Palworld.